Shinzu
Administrator
}}Skill{-218} Exp{8570} Jewels{3805} Level{27} Strength{104} Endurance{120} Speed{400} Willpower{150} Magic Attack{36
Posts: 395
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Post by Shinzu on Nov 11, 2012 6:38:00 GMT -5
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Shinzu
Administrator
}}Skill{-218} Exp{8570} Jewels{3805} Level{27} Strength{104} Endurance{120} Speed{400} Willpower{150} Magic Attack{36
Posts: 395
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Post by Shinzu on Nov 11, 2012 13:52:32 GMT -5
Berserker: Once per thread, when a mage is enraged, they may go 'berserk'. Fueled by their anger, they no longer feel the pain of enemy attacks, rather they become an inhuman, unstoppable force, for three posts. Strength and Magic Attack stats are doubled. After these three posts have passed, they black out, and are injured/weakened in the next three threads that the character has joined. Costs 40 skill points to learn.
Awakened Arcana: This skill will boost the power of all offensive spells. Allowing the user to cast five spells per thread as if it was a level higher than what it normally is (like casting a greenhorn spell as if it was Feeble, ect). Magic Attack is also increased by 50%. Spend 120 skill points to learn, doesn't stack with other Magic Buster skills.
Martial Arts: Training in martial arts allows the mage to increase the damage of his physical attacks. Allows the mage the ability to consider any psychical attack they do as a greenhorn level spell. Strength is also increased by 10%. Spend 15 skill points to learn.
Speed Cast:A mage with this skill will have the casting speed of all his spells increased. This allows the mage to ignore any spell cool downs or recast times once per thread. Magic Defense is also increased by 10%. Spend 15 skill points to learn.
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Leo
Fairy Tail
}}Skill{109} Exp{873} Jewels{4405} Level{3} Strength{10} Endurance{25} Speed{30} Willpower{30} Magic Attack{25} Magic Defense{10}
Posts: 70
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Post by Leo on Nov 11, 2012 15:01:12 GMT -5
Approved
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ORANGE
Moderator
}}Skill{-50} Exp{845} Jewels{3740} Level{2} Strength{20} Endurance{20} Speed{25} Willpower{25} Magic Attack{20} Magic Defense{20}
*watches K-on!*
Posts: 233
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Post by ORANGE on Nov 12, 2012 17:47:26 GMT -5
Purchasing the Mage type unlock for 120 skill points and I'm going into Maguility Senses and using my free revamp. There goes my skill points I've had for so long >_<
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Post by Merc on Nov 12, 2012 17:49:30 GMT -5
Approved.
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Durriken Petulengro
Administrator
}}Skill{-504} Exp{4935} Jewels{-3495} Level{18} Strength{50} Endurance{158} Speed{211} Willpower{125} Magic Attack{102} Magic Defense
Posts: 522
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Post by Durriken Petulengro on Nov 19, 2012 3:26:47 GMT -5
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Post by Merc on Nov 19, 2012 9:24:41 GMT -5
Approved.
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Post by Merc on Dec 8, 2012 21:37:05 GMT -5
Buying:
Animal Senses: The mage has a heightened sense of awareness, particularly when it comes to sensing magical auras, be it from an incoming attack, or the natural magical presence that seeps from a mage. Allows you to evade a spell once per thread and sense anyone around you trying to hide themselves. Costs 40 skill points to learn.
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ORANGE
Moderator
}}Skill{-50} Exp{845} Jewels{3740} Level{2} Strength{20} Endurance{20} Speed{25} Willpower{25} Magic Attack{20} Magic Defense{20}
*watches K-on!*
Posts: 233
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Post by ORANGE on Dec 8, 2012 21:41:48 GMT -5
--Approved [/b][/right] I pulled a page out of shinzu-sama's book--
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Akimoto
Fairy Tail
}}Skill{16} Exp{4703} Jewels{12480} Level{14} Strength{36} Endurance{80} Speed{180} Willpower{60} Magic Attack{130} Magic Defense{91}
~Wizard Saint~
Posts: 14
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Post by Akimoto on Dec 10, 2012 17:36:30 GMT -5
Magic Limiter High: Once someone learns this skill, they gain the ability to use magic more freely. Allowing them have four spells that aren't related to their magic types or universal (assuming they have the correct elemental affinity). The amount of mana all spells use to cast is reduced by 40%. Spend 100 skill points to learn, doesn't stack with other Magic Limiter Break skills.
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Post by Merc on Dec 10, 2012 17:44:45 GMT -5
Approved!
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Yoichi Sugiyama
Griffin Wing
}}Skill{-348} Exp{1317} Jewels{2135} Level{4} Strength{0} Endurance{30} Speed{84} Willpower{35} Magic Attack{64} Magic Defense{23}
Controlled Panic...Controlled Disorder...Controlled Chaos...This is MY Will
Posts: 373
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Post by Yoichi Sugiyama on Dec 11, 2012 23:27:18 GMT -5
Starting SP:97 Spent SP:20 Remaining SP:77
Magic Limiter Low: Once someone learns this skill, they gain the ability to use magic more freely. Allowing them have two spells that aren't related to their magic types or universal (assuming they have the correct elemental affinity). The amount of mana all spells use to cast is reduced by 20%. Spend 20 skill points to learn, doesn't stack with other Magic Limiter Break skills.
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Post by Merc on Dec 12, 2012 5:07:33 GMT -5
Approved
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Yoichi Sugiyama
Griffin Wing
}}Skill{-348} Exp{1317} Jewels{2135} Level{4} Strength{0} Endurance{30} Speed{84} Willpower{35} Magic Attack{64} Magic Defense{23}
Controlled Panic...Controlled Disorder...Controlled Chaos...This is MY Will
Posts: 373
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Post by Yoichi Sugiyama on Dec 22, 2012 22:05:02 GMT -5
New Mage Type: Once this skill is bought you can gain an extra mage type, though a mage can only have a total of three mage types maximum including their starting one. When buying this make sure you post which type you’re going into. Though this skill costs skill points to buy, the mage must have earned a certain amount of exp before it can be bought. Your secondary type can only use spells up to Destructive level while the third type can only use spells up to Mediocre as opposed to your original mage type which can learn spells up to any level of power.
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Post by Merc on Dec 22, 2012 22:07:28 GMT -5
Approved.
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