Yoichi Sugiyama
Griffin Wing
}}Skill{-348} Exp{1317} Jewels{2135} Level{4} Strength{0} Endurance{30} Speed{84} Willpower{35} Magic Attack{64} Magic Defense{23}
Controlled Panic...Controlled Disorder...Controlled Chaos...This is MY Will
Posts: 373
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Post by Yoichi Sugiyama on Oct 22, 2012 19:06:28 GMT -5
Starting Jewels - 1320 Spent Jewels - 1000 Remaining Jewels - 320
Name: Data Computer Low Type: Universal Level:Feeble Range: 30 meters Description: A spell that used to transfer ‘data’ to another mage, ranging from information about the enemy or even how to cast spells. Once activated it will create a small floating computer full of a wide array of buttons and such which are used to interact with it. The spell itself however is extremely fragile, even an ordinary punch is more than enough to destroy it. Once used the user can send data to any one within a 30 meter radius; however they must know exactly where this person is always or the link is broken. Data sent can include anything such as information about an opponent, tactics or even how to cast a certain spell the user knows, however the later can take up to one full post to send. This spell requires great focus, leaving the user unable to attack or even defend while the spell is in effect and any data sent using this spell will last for 1 post before being forgotten completely For each rank up level for this spell the range increase by ten meters. Drawback: Can't attack or move while in effect. Any data sent only lasts for 1 post. Cost: 200 jewels.
Name: Data Computer Mid Type: Universal Level:Mediocre Range: 60 meters Description: A spell that used to transfer ‘data’ to another mage, ranging from information about the enemy or even how to cast spells. Once activated it will create a small floating computer full of a wide array of buttons and such which are used to interact with it. The spell itself however is extremely fragile, even an ordinary punch is more than enough to destroy it. Once used the user can send data to any one within a 60 meter radius; however they must know exactly where this person is always or the link is broken. Data sent can include anything such as information about an opponent, tactics or even how to cast a certain spell the user knows, however the later can take up to one full post to send. This spell requires great focus, leaving the user unable to attack or even defend while the spell is in effect and any data sent using this spell will last for 1 post before being forgotten completely For each rank up level for this spell the range increase by ten meters. Drawback: Can't attack or move while in effect. Any data sent only lasts for 1 post. Cost: 800 jewels.
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Leo
Fairy Tail
}}Skill{109} Exp{873} Jewels{4405} Level{3} Strength{10} Endurance{25} Speed{30} Willpower{30} Magic Attack{25} Magic Defense{10}
Posts: 70
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Post by Leo on Oct 22, 2012 19:46:53 GMT -5
approved
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Yoichi Sugiyama
Griffin Wing
}}Skill{-348} Exp{1317} Jewels{2135} Level{4} Strength{0} Endurance{30} Speed{84} Willpower{35} Magic Attack{64} Magic Defense{23}
Controlled Panic...Controlled Disorder...Controlled Chaos...This is MY Will
Posts: 373
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Post by Yoichi Sugiyama on Oct 24, 2012 11:23:17 GMT -5
Blank Spell Book Description: A spell book that allows the user to create their own spell. Each time the user wants to learn their own spell a new spell book must be bought. Before the spell can be learned it must be approved by staff in customs. When buying, please state the name of the spell and the level of the book. Cost: 200 jewels for feeble leve Link to approved spell
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Post by Merc on Oct 24, 2012 11:35:59 GMT -5
Approved.
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Durriken Petulengro
Administrator
}}Skill{-504} Exp{4935} Jewels{-3495} Level{18} Strength{50} Endurance{158} Speed{211} Willpower{125} Magic Attack{102} Magic Defense
Posts: 522
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Post by Durriken Petulengro on Nov 8, 2012 14:00:07 GMT -5
Ace of Cups: Greenhorn-Feeble (100J) Feeble -Mediocre (300J) Total: 400J Three of Cups: Mediocre Spell Book (600J) Total: 1000J Eight of Cups: Mediocre Spell Book (600J) Total 1600J Seven of Cups: Feeble Spell Book: 200J Feeble-Mediocre: 300J Total 2100J Six of Cups: Feeble-Mediocre: 300J Total 2400J Four of Cups Mediocre Spell Book: 600J Total: 3000J Knight of Cups: Feeble Spell Book: 200J Feeble-Mediocre: 300J Total: 3500J Nine of Cups: Feeble-Spell Book: 200J Feeble-Mediocre: 300J Total: 4000Jdeadlycrow.proboards.com/index.cgi?board=custs&action=display&thread=340&page=1
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Shinzu
Administrator
}}Skill{-218} Exp{8570} Jewels{3805} Level{27} Strength{104} Endurance{120} Speed{400} Willpower{150} Magic Attack{36
Posts: 395
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Post by Shinzu on Nov 8, 2012 14:01:46 GMT -5
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Post by reika on Nov 8, 2012 15:20:47 GMT -5
Spell Name: Light God's Bat'leth Type: Light God Slayer Magic Level: Mediocre Range: In hand Description: User creates a weapon that is similar to a Bat'leth with an inversed blade. The weapon is made entirely up of light, but does not deal any light damage. Drawback: Cannot be used on Earth and Fire mages unless they are one level below- for example, if this spell is feeble level, they could only be used on mages with generally greenhorn level spells.
Spell Name: Light God's Blessing Type: Light God Slayer Magic Level: Mediocre Range: Within Reach Description: User touches whomever they want to heal, surrounding them in a dim while glow. When they receive this light, they get -25% damage taken per post that is used. Drawback: Can only be used on one person per thread, cannot attack while in use.
Spell Name: God Slayer's Blind Type: Light God Slayer Magic Level: Mediocre Range: 10 ft. Description: The user holds out a hand in the direction of their target, releasing a beam of light that blinds the target for 2 posts. Drawback: Does not deal any damage, extremely difficult to get into reach of target.
upgrade to intermediate
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Durriken Petulengro
Administrator
}}Skill{-504} Exp{4935} Jewels{-3495} Level{18} Strength{50} Endurance{158} Speed{211} Willpower{125} Magic Attack{102} Magic Defense
Posts: 522
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Post by Durriken Petulengro on Nov 8, 2012 17:26:18 GMT -5
Cost 750*3
total=2250
Approved
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Haru Modegi
Kitsune Lament
}}Skill{25} Exp{350} Jewels{1600} Level{1} Strength{10} Endurance{10} Speed{15} Willpower{15} Magic Attac
Posts: 18
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Post by Haru Modegi on Nov 30, 2012 13:59:19 GMT -5
5 feeble upgrades and 2 feeble spell books, 900Jewels Spell Name: Damned Flight Type: Damned Magic Level: Feeble Range: Self-Close Description:This spell makes to portals on the users back where two giant sharp looking hands expand from. These hands grant the ability of flight by using negative energy as a force to keep the user up every time the fingers flap. This hand like wings can now also slash things within it's reach which is about a meter on each side. Drawback: flight is harder then walking and chance of evasion is decreased by at least 25% The spell lasts for 2 posts and recharges for 3
Spell Name: Damned Field Type: Damned Magic Level: Feeble Range: Area (radius) Description: This spell make s portal under the user that goes out a 20meters radius. Once the portal is opened the damned arms from hell raise up and start to swing at anyone in it to slow them down, they scratch, claw, grab, and pinch just like the previous version but not can reach up to an average persons knees. They also now hold small damned daggers the are dull and they will try to cut you or stab you. They are smart enough no to attack their master.
Drawback:The spell only lasts for 3 posts and recharges for 4 and effects everyone but the user.
Spell Name: Damned Archers Type: Damned Magic Level: Feeble Range: Long Description:This spell creates 4 decent sized portals where two shadowy skeletal arms each and hands come out, and a skeletal head with a twisted face made of darkness. The two hands are holding a bow. This spell allows them to shoot any hostile target with arrows. The portal is above the user's head and follows them. The portals can turn 360 degrees. Drawback: Stays for 3 recharges for 4
Spell Name: Damned Remains Type: Damned Magic Level: Feeble Range: Close Description: This spell makes a portal in any nearby remains (we'll just assume there is some under ground.) an sends in a damned soul made of closely knifed hands giving it goes sludge like look. They will dig their way out of the ground and posses the remains. This only allows it to use the natural abilities of the species it took over. And so far it can only take over up to birds of prey, Wolf sized Mammels. Three can be taken over at the same time. Drawback: They live for 3 posts and then need to be recharged for 4. Once the bones are broken they cannot be used again.
Spell Name: Damned Scream Type: Damned Magic Level: Feeble Range: Close-Long Description: his works similar to a dragon slayers roar of the dragon but instead makes a portal in front of the users mouth as the user screams opening the portal sending arm like spikes forward and backward, and repeating impaling anything in front of him out to 5 meters. The after every spike is sent forward small needle like spikes are sent flying out 3 meters.
Drawback: Friendly Fire is possible. The Spell stops users movement and impairs vision.
Spell Name: Damned Crawlers Type: Damned Magic Level: Feeble Range: Close Description: The user makes a small portal on their palm and makes it face the ground. In seconds small inch high hands fall to the ground, to be excate 20 of them. They go after anything that has a mana pool. These little dude run towards them and crawl up onto the person, hiding and then digs their fingers into the foes skin. They start to drain 1 mana from the person per post and to give it to the user they have to crawl back and bite the user. Drawback: They are easily killed, blown away, basically they are as strong as a small spider. This can only be used twice during a thread.
Spell Name: Damned Skulls Type: Damned Magic Level: Feeble Range: Long Description: The user creates a decent sized portal over ones hand and it drops a skull engulfed in negative energy. The skull itself is begging for help only to have Haru throw it. Once the Skull hits something it bursts into negative energy that makes black hell fire. Drawback: Only 3 skulls can be made before having to do the spell again and drianing mana. Friendly fire is highly possiable. The Skulls tend to be loud. And it takes a 2 post recharge.
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Durriken Petulengro
Administrator
}}Skill{-504} Exp{4935} Jewels{-3495} Level{18} Strength{50} Endurance{158} Speed{211} Willpower{125} Magic Attack{102} Magic Defense
Posts: 522
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Post by Durriken Petulengro on Nov 30, 2012 14:14:41 GMT -5
Approved
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Durriken Petulengro
Administrator
}}Skill{-504} Exp{4935} Jewels{-3495} Level{18} Strength{50} Endurance{158} Speed{211} Willpower{125} Magic Attack{102} Magic Defense
Posts: 522
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Post by Durriken Petulengro on Nov 30, 2012 14:57:44 GMT -5
5 Feeble Spell Books 3 Feeble → Mediocre Upgrade 1 Mediocre Spell Book 2500J Spell Name:Family Locator Type:Gypsy Blood Level:Feeble Range:40 Yards Description:As any good parent should be able to do, this spell allows the caster to intrinsically know the location of anyone they deem as family (Griffin Wing Member) with the radius of the spell. Costs the initial mana cost to put into effect and costs 1 mana to send out a 'ping' to detect family members. Drawback:Lasts 20 Posts before needing to be recast.
Spell Name:Family Locator Type:Gypsy Blood Level:Mediocre Range:80 Yards Description: As any good parent should be able to do, this spell allows the caster to intrinsically know the location of anyone they deem as family (Griffin Wing Member) with the radius of the spell. Costs the initial mana cost to put into effect and costs 1 mana to send out a 'ping' to detect family members. Drawback: Lasts 20 Posts before needing to be recast.
Spell Name:Serenity Type:Gypsy Blood Level:Feeble Range:Melee Touch Description:By making skin to skin contact the user is able to act as a pillar of strength for the other person drawing away negative emotions and calming the member. Drawback:Cannot be used if the user is not calm and collected.
Spell Name:Initiation Type:Gypsy Blood Level:Feeble Range:Melee Touch Description:There is more to family than just flesh and blood. Through an action of bravery or heroism for the gypsies tribe, an outsider can gain the trust and recognition of the gypsy tribe making them an honorary gypsy. This spell lets the user imbue a trinket of significance to the tribe with a magic that as long they don't willingly throw it away will count them as a member of the gypsies tribe for good and for bad. Drawback:Requires Griffin Wing Charm to cast. Must have other user's consent in RP to use.
Spell Name: Sanctuary Type: Gypsy Blood Level: Mediocre Description: Durriken bites his thumb causing it to bleed before swiping a circle of blood around himself. He then knees placing his hand on the ring of blood. It flashes with a golden light before lines of red race in all directions to the edge walls of Griffin Wing guild. The lines of red then split encasing the walls within a line of red. Once the lines connect encasing the guild until dropped nobody with a Griffin Wing crest and less experience then Durriken can cast magic against another member bearing the Griffin Wing crest. Drawback:Can only be cast within the walls of Griffin Wing Guild. Costs three mana every post to keep it active. If the blood circle is broken the effect will end. Only one use per thread.
Spell Name:Two of Cups Type:Tarot Magic Level:Feeble Range:20 Yards Description:To activate the user will rip the card in half and when done so, each half will morph forming a small golden chalice filled with a strange green glowing liquid. The cups can then be handed to two people and when drank from the cups will make it so the two people can feel each other's emotions for 10 posts. Drawback:Requires Two of Cups to cast must remain within 20 yards of each other for the effect to work.
Spell Name:Two of Cups Type:Tarot Magic Level:Mediocre Range:40 Yards Description: To activate the user will rip the card in half and when done so, each half will morph forming a small golden chalice filled with a strange green glowing liquid. The cups can then be handed to two people and when drank from the cups will make it so the two people can feel each other's emotions for 10 posts. Drawback: Requires Two of Cups to cast must remain within 40 yards of each other for the effect to work
Spell Name:Five of Cups Type:Tarot Magic Level:Feeble Range:20 Yards Description: The user holds up the Five of Cups card and from the card a dense sphere of room temperature water 15cm in diameter appears and is launched in a straight line at the speed of a normal person can run at. Drawback: Cannot be controlled once launched by the card. Requires Five of Cups to cast. Does not differentiate between friend or foe.
Spell Name:Five of Cups Type:Tarot Magic Level:Mediocre Range:30 Yards Description: The user holds up the Five of Cups card and from the card a dense sphere of room temperature water 15cm in diameter appears and is launched in a straight line at the speed 1.5x of a normal person can run at. Drawback: Cannot be controlled once launched by the card. Requires Five of Cups to cast. Does not differentiate between friend or foe.
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Shinzu
Administrator
}}Skill{-218} Exp{8570} Jewels{3805} Level{27} Strength{104} Endurance{120} Speed{400} Willpower{150} Magic Attack{36
Posts: 395
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Post by Shinzu on Nov 30, 2012 15:01:50 GMT -5
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ORANGE
Moderator
}}Skill{-50} Exp{845} Jewels{3740} Level{2} Strength{20} Endurance{20} Speed{25} Willpower{25} Magic Attack{20} Magic Defense{20}
*watches K-on!*
Posts: 233
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Post by ORANGE on Nov 30, 2012 18:02:03 GMT -5
Buying two mediocre spell books for 1200 jewels, and using my free feeble one from hurr last post down. The spells are Swords of Pain, Emotion Link, and Pain Link.
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Shinzu
Administrator
}}Skill{-218} Exp{8570} Jewels{3805} Level{27} Strength{104} Endurance{120} Speed{400} Willpower{150} Magic Attack{36
Posts: 395
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Post by Shinzu on Nov 30, 2012 18:05:26 GMT -5
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Yoichi Sugiyama
Griffin Wing
}}Skill{-348} Exp{1317} Jewels{2135} Level{4} Strength{0} Endurance{30} Speed{84} Willpower{35} Magic Attack{64} Magic Defense{23}
Controlled Panic...Controlled Disorder...Controlled Chaos...This is MY Will
Posts: 373
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Post by Yoichi Sugiyama on Dec 10, 2012 18:25:52 GMT -5
Starting Jewels: 2550 Spent Jewels: 2250 Remaining Jewels:300
Upgrade book Description: A spell book that allows the user to upgrade an existing spell to the next tier of power. Please state the name of the spell and the level when buying. Cost: 750 Jewels, Intermediate
Blank Spell Book Description: A spell book that allows the user to create their own spell. Each time the user wants to learn their own spell a new spell book must be bought. Before the spell can be learned it must be approved by staff in customs. When buying, please state the name of the spell and the level of the book. Cost: 1500 Jewels, Intermediate
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