Post by Merc on Oct 16, 2012 15:10:14 GMT -5
As you walk over to the rugged counter, there sits a large boned man with a triangle shaped hair cut. With a stern look etched onto his face he gives you a strong glare before moving himself and his chair to the side, revealing a wall of weaponry and armor sets behind him. "Buy something' or get out." On the wall you see...
Basic Armor
Name:Heart Kreuz Armor
Level:Greenhorn
Description:An Armor that is custom made for the wearer. Each kind of Heart Kreuz Armor has his name and small heart shapes on the armor. This armor offers very basic resistance to magic and physical attacks, increasing the users overall defense by ten percent.
Drawback:None
Price and Availability: The cost of this armor is 500 Jewels. Shop only.
Level:Greenhorn
Description:An Armor that is custom made for the wearer. Each kind of Heart Kreuz Armor has his name and small heart shapes on the armor. This armor offers very basic resistance to magic and physical attacks, increasing the users overall defense by ten percent.
Drawback:None
Price and Availability: The cost of this armor is 500 Jewels. Shop only.
Name:Thunder Count/Countess Armor
Level: Mediocre
Description:A lightning resistant armor which lowers the destructive power of lightning attacks on the wearer by 50%. The armor is yellow and has a samurai-esc mouth guard and three drums connected by a metal circle on the back, the circle rising above their head.
Drawback:None
Price and Availability:The cost of this armor is 1000 Jewels. Shop only.
Level: Mediocre
Description:A lightning resistant armor which lowers the destructive power of lightning attacks on the wearer by 50%. The armor is yellow and has a samurai-esc mouth guard and three drums connected by a metal circle on the back, the circle rising above their head.
Drawback:None
Price and Availability:The cost of this armor is 1000 Jewels. Shop only.
Name:Water Prince/Princess Armor
level:Mediocre
Description:A water-resistant armor which lowers the destructive power of water attacks on the wearer by 50%. The armor is blue and has a a cloth that covers the mouth, as well as a pair of fins coming out of the wrists and ankles.
Drawback: None
Price and Availability:The cost of this armor is 1000 Jewels. Shop only.
level:Mediocre
Description:A water-resistant armor which lowers the destructive power of water attacks on the wearer by 50%. The armor is blue and has a a cloth that covers the mouth, as well as a pair of fins coming out of the wrists and ankles.
Drawback: None
Price and Availability:The cost of this armor is 1000 Jewels. Shop only.
Name:Ice King/Queen Armor
Level: Mediocre
Description:An ice-resistant armor which lowers the destructive power of ice attacks on the wearer by 50%. The armor is a light blue and the neck, waist, and arms and legs have a furr around the opening.
Drawback:
Price and Availability;The cost of this armor is 1000 Jewels. Shop Only.
Level: Mediocre
Description:An ice-resistant armor which lowers the destructive power of ice attacks on the wearer by 50%. The armor is a light blue and the neck, waist, and arms and legs have a furr around the opening.
Drawback:
Price and Availability;The cost of this armor is 1000 Jewels. Shop Only.
Name: Fire Emperor/Empress Armor
Level: Mediocre
Description: A flame-resistant armor which lowers the destructive power of flame attacks on the wearer by 50%. The feet of this armor have the appearance of a dragon and the color is red.
Drawback: None
Price and Availability: 1000 jewels. Purchase from a store.
Name: Light Duke/Duchess Armor
Level: Mediocre
Description: A light-resistant armor which lowers the destructive power of light attacks on the wearer by 50%. The armor has a pair of feathery wings on the back and is pure white in color.
Drawback: None
Price and Availability: 1000 Jewels. Purchase from a store.
Level: Mediocre
Description: A light-resistant armor which lowers the destructive power of light attacks on the wearer by 50%. The armor has a pair of feathery wings on the back and is pure white in color.
Drawback: None
Price and Availability: 1000 Jewels. Purchase from a store.
Name: Dark Lord/Lady Armor
Level: Mediocre
Description: A dark-resistant armor which lowers the destructive power of dark attacks on the wearer by 50%. The armor is a dark gray color and is covered in spikes and has two nasty horns on top of the head.
Drawback: None
Price and Availability: 1300 Jewels. Purchase from a store.
Level: Mediocre
Description: A dark-resistant armor which lowers the destructive power of dark attacks on the wearer by 50%. The armor is a dark gray color and is covered in spikes and has two nasty horns on top of the head.
Drawback: None
Price and Availability: 1300 Jewels. Purchase from a store.
Advanced Armor
Name:The Knight
Level: Intermediate
Description:An armor that is used best in the face of multiple opponents, resembling something a Knight would wear. When activated, the Mage becomes surrounded by each weapon he or she owns which can then be flung at the opponents all at once or one at a time in a linear path. Mana is drained per post.
Drawback:The armors effect only lasts for four posts and any special effects the mages weapons may have is negated during the attack. 8 mana is drained over these four posts.
Price and Availability:The cost of this armor is 4500 Jewels.
Level: Intermediate
Description:An armor that is used best in the face of multiple opponents, resembling something a Knight would wear. When activated, the Mage becomes surrounded by each weapon he or she owns which can then be flung at the opponents all at once or one at a time in a linear path. Mana is drained per post.
Drawback:The armors effect only lasts for four posts and any special effects the mages weapons may have is negated during the attack. 8 mana is drained over these four posts.
Price and Availability:The cost of this armor is 4500 Jewels.
Name:The Giant's Armor
Level: Intermediate
Description:An armor that increases the wearer's throwing power, resembling something a Gladiator would wear. This armor is best used with throwing weapons, as its purpose for anything else is almost useless.
Drawback:This armor lasts for five posts once activated.
Price:The cost of this armor is 3000 Jewels.
Level: Intermediate
Description:An armor that increases the wearer's throwing power, resembling something a Gladiator would wear. This armor is best used with throwing weapons, as its purpose for anything else is almost useless.
Drawback:This armor lasts for five posts once activated.
Price:The cost of this armor is 3000 Jewels.
Name:Herculean Armor
Level: Intermediate
Description: The entire armor is modeled after the human body, bearing a very muscular appearance. Its tinted gold and is littered with intricate designs all over the arm and legs. This once activated will create the ultimate, high-level defensive barrier which takes the form of a strong yellow glow, allowing the user to within stand strong level magic very easily at the cost of moving slower.
Drawback:This armors effect lasts for three posts. Drains 3 mana per these 3 posts.
Price:The cost of this armor is 6000 Jewels.
Level: Intermediate
Description: The entire armor is modeled after the human body, bearing a very muscular appearance. Its tinted gold and is littered with intricate designs all over the arm and legs. This once activated will create the ultimate, high-level defensive barrier which takes the form of a strong yellow glow, allowing the user to within stand strong level magic very easily at the cost of moving slower.
Drawback:This armors effect lasts for three posts. Drains 3 mana per these 3 posts.
Price:The cost of this armor is 6000 Jewels.
Name:Black Winged Armor
Level: Intermediate
Description:An armor which increases the destructive power of a mage's attacks by 50%. It is completely jet black, and looks like it is covered completely from head to toe in metallic feathers. Normal weapons can be shattered very easily if spells are used in conjunction with this attack.
Drawback:This armors effect lasts for three posts once activated. 7 mana is drained per post.
Price:The cost of this armor is 7500 Jewels.
Level: Intermediate
Description:An armor which increases the destructive power of a mage's attacks by 50%. It is completely jet black, and looks like it is covered completely from head to toe in metallic feathers. Normal weapons can be shattered very easily if spells are used in conjunction with this attack.
Drawback:This armors effect lasts for three posts once activated. 7 mana is drained per post.
Price:The cost of this armor is 7500 Jewels.
Basic Weapons
Name:Heart Kreuz Sword
Level: Greenhorn
Description: A sword that is custom made for the wielder. Each kind of Heart Kreuz Sword has his name etched into the blade itself.
Drawback:None
Price and Availability: The cost of this sword is 500 Jewels.
Level: Greenhorn
Description: A sword that is custom made for the wielder. Each kind of Heart Kreuz Sword has his name etched into the blade itself.
Drawback:None
Price and Availability: The cost of this sword is 500 Jewels.
Name: Magic Sword
Level: Greenhorn
Description: The sword itself is only a handle and a hilt, seemingly missing any sort of blade. By charging the weapon with magical energy, a blade of raw magic will begin to form and extend out from the hilt. There are three types: Short (30 inches), Long (68 inches), and Two handed (40 inches).
Drawback: As long it is in use, the mage will constantly be drained of a small amount of energy.
Price and Availability:The costs of each is 100 Jewels for Short, 200 Jewels for Long, and 300 Jewels for Two handed.
Level: Greenhorn
Description: The sword itself is only a handle and a hilt, seemingly missing any sort of blade. By charging the weapon with magical energy, a blade of raw magic will begin to form and extend out from the hilt. There are three types: Short (30 inches), Long (68 inches), and Two handed (40 inches).
Drawback: As long it is in use, the mage will constantly be drained of a small amount of energy.
Price and Availability:The costs of each is 100 Jewels for Short, 200 Jewels for Long, and 300 Jewels for Two handed.
Name: Staff
Level: Greenhorn
Description: A wooden staff or Wooden Stave. May be ornate or simple, completely up to the user. Has no special traits on it's own, but can serve to be an excellent focus for magical energy. Length may be up to one foot longer than the user's height.
Drawbacknone
Price and Availability:50 Jewels, universal. May be started with without using your starting weapon slot.
Level: Greenhorn
Description: A wooden staff or Wooden Stave. May be ornate or simple, completely up to the user. Has no special traits on it's own, but can serve to be an excellent focus for magical energy. Length may be up to one foot longer than the user's height.
Drawbacknone
Price and Availability:50 Jewels, universal. May be started with without using your starting weapon slot.
Name:Magic Spear
Level: Greenhorn
Description: A sturdy looking magical spear with a reach longer than most swords. It has a long handle that needs two hands to be wielded correctly but seems to have no sharp blade at the end of the weapon. The spear is 72 inches long and by charging the weapon with magical energy, a blade will begin to form at the end of the spear.
Drawback: As long it is in use, the mage will constantly be drained of a small amount of energy.
Price and Availability: The cost off each is 400 Jewels.
Level: Greenhorn
Description: A sturdy looking magical spear with a reach longer than most swords. It has a long handle that needs two hands to be wielded correctly but seems to have no sharp blade at the end of the weapon. The spear is 72 inches long and by charging the weapon with magical energy, a blade will begin to form at the end of the spear.
Drawback: As long it is in use, the mage will constantly be drained of a small amount of energy.
Price and Availability: The cost off each is 400 Jewels.
Name:Magic Cloth Spear
Level:Greenhorn
Description:Cloth Spears are a wide piece of cloth longer than the wielder's armspan, with a metal weight, often a sharpened weaponhead, on each corner. As it's a magical weapon, it has the ability to stretch up to thrice it's normal size. It cannot be broken or destroyed by non magical means, nor by magical means below mid-rank. Those with Arms Master, Soft Weapon Specialist, or Cloth Spear Specialist are able to manipulate it to entangle and attack in all sorts of ways.
Drawbacksoft weapon, difficult to use without specializing in it, or being a weapon master.
Price and Availability: 500 jewels, universal item
Level:Greenhorn
Description:Cloth Spears are a wide piece of cloth longer than the wielder's armspan, with a metal weight, often a sharpened weaponhead, on each corner. As it's a magical weapon, it has the ability to stretch up to thrice it's normal size. It cannot be broken or destroyed by non magical means, nor by magical means below mid-rank. Those with Arms Master, Soft Weapon Specialist, or Cloth Spear Specialist are able to manipulate it to entangle and attack in all sorts of ways.
Drawbacksoft weapon, difficult to use without specializing in it, or being a weapon master.
Price and Availability: 500 jewels, universal item
Name: Staff
Level: Greenhorn
Description: It's a simple wooden staff, nothing special. It looks a bit gnarly and isn't exactly straight like a cane. It looks mainly like a branch of a tree, but it's just a wooden staff that is nothing special.
Drawback: It doesn't do magic... can be broken or burned...
Price and Availability: 150 jewels and you can easily make one from any tree in a forest. As long as you use sturdy wood, you can easily make one.
Name:Magic Axe
Level: Greenhorn
Description:A threatening looking magical axe that seems to be missing a blade. By sending a charge of magical energy into the handle a blade of raw energy will form at the end of the weapon. There are three types: Hatchet, Two Handed, and Double Bladed.
Drawback: As long it is in use, the mage will constantly be drained of a small amount of energy.
Price and Availability: The cost of each is 100 Jewels for Hatchet, 200 Jewels for Two handed, and 300 Jewels for Double Bladed.
Weapon Name; Spiked Wheels "Chakrams".
Level: Greenhorn
Weapon Description; The "Chakrams" are two wheel-like swords with handles in the middle of each, crossed and attached together in a metal pole. The wheels are made of metal, but can't be easily melted by fire or cut by sharp objects. Around each of the Chakram wheels' outer line are placed 8 long dagger blades, used to cut or pierce the target when used. The blades is the more fragile part of the spiked wheels, though, because it is more easily melted by fire or cut for the simple fact that the handle attaching the blade to the outer area is much thinner than the area within the wheels themselves. The Chakrams are held in a strange way, the user's fingers or palms holding the wheels together, one at each hand. When holding against the body, it is most likely that the user won't be able to stretch their arms fully due to the Chakrams' blades cutting them.
Weapon Use; Offensive/Defensive purposes only. Goes very well with Fire, Thunder or Wind magic for the simple fact it is capable of conducting those types of elements while in usage. Example, when the user casts a fire spell and lights the Chakrams up, this will not only make them sharp weapons but also capable of burning people through touch. It cannot be used in conjuction with Ice or Earth magic, since those will simply stop the rapid spinning of weapon and make it useless. They can be either thrown at the opponent like boomerangs, or used as daggers for close range.
Drawback: None
Price and Availabiltiy; Available to everyone. 500 Jewels.
Name: Magical Gun
Level: Greenhorn
Description: A simple magical gun shaped as a revolver which can be used to fire magical bullets at the speed of slow paintballs. The gun needs to be loaded with bullets to work and is useless without them. The weapon itself can be loaded with six bullets at a time.
Drawback: None
Price and Availability: 100 jewels. Bought in shop.
Level: Greenhorn
Description: It's a simple wooden staff, nothing special. It looks a bit gnarly and isn't exactly straight like a cane. It looks mainly like a branch of a tree, but it's just a wooden staff that is nothing special.
Drawback: It doesn't do magic... can be broken or burned...
Price and Availability: 150 jewels and you can easily make one from any tree in a forest. As long as you use sturdy wood, you can easily make one.
Name:Magic Axe
Level: Greenhorn
Description:A threatening looking magical axe that seems to be missing a blade. By sending a charge of magical energy into the handle a blade of raw energy will form at the end of the weapon. There are three types: Hatchet, Two Handed, and Double Bladed.
Drawback: As long it is in use, the mage will constantly be drained of a small amount of energy.
Price and Availability: The cost of each is 100 Jewels for Hatchet, 200 Jewels for Two handed, and 300 Jewels for Double Bladed.
Weapon Name; Spiked Wheels "Chakrams".
Level: Greenhorn
Weapon Description; The "Chakrams" are two wheel-like swords with handles in the middle of each, crossed and attached together in a metal pole. The wheels are made of metal, but can't be easily melted by fire or cut by sharp objects. Around each of the Chakram wheels' outer line are placed 8 long dagger blades, used to cut or pierce the target when used. The blades is the more fragile part of the spiked wheels, though, because it is more easily melted by fire or cut for the simple fact that the handle attaching the blade to the outer area is much thinner than the area within the wheels themselves. The Chakrams are held in a strange way, the user's fingers or palms holding the wheels together, one at each hand. When holding against the body, it is most likely that the user won't be able to stretch their arms fully due to the Chakrams' blades cutting them.
Weapon Use; Offensive/Defensive purposes only. Goes very well with Fire, Thunder or Wind magic for the simple fact it is capable of conducting those types of elements while in usage. Example, when the user casts a fire spell and lights the Chakrams up, this will not only make them sharp weapons but also capable of burning people through touch. It cannot be used in conjuction with Ice or Earth magic, since those will simply stop the rapid spinning of weapon and make it useless. They can be either thrown at the opponent like boomerangs, or used as daggers for close range.
Drawback: None
Price and Availabiltiy; Available to everyone. 500 Jewels.
Name: Magical Gun
Level: Greenhorn
Description: A simple magical gun shaped as a revolver which can be used to fire magical bullets at the speed of slow paintballs. The gun needs to be loaded with bullets to work and is useless without them. The weapon itself can be loaded with six bullets at a time.
Drawback: None
Price and Availability: 100 jewels. Bought in shop.
Name: Basic Magic Bullet
Level: Greenhorn
Description: A blank bullet that needs to be charged with green-horn level magic to be of any use. Without putting magic into these bullets, nothing will happen when they are fired. The bullet will gain a special effect when charged with a magical spell and it’s this spell that determines its destructive power.
Drawback: Needs some type of gun to be used.
Price and Availability: Two jewels for each bullet. Found in shop.
Level: Greenhorn
Description: A blank bullet that needs to be charged with green-horn level magic to be of any use. Without putting magic into these bullets, nothing will happen when they are fired. The bullet will gain a special effect when charged with a magical spell and it’s this spell that determines its destructive power.
Drawback: Needs some type of gun to be used.
Price and Availability: Two jewels for each bullet. Found in shop.