Post by Merc on Nov 26, 2012 9:54:45 GMT -5
Welcome to the ad shop! This stop is a means of earning extra rewards for doing ads, which is such a huge help to the site! The normal rewards still apply, now you just get more rewards for doing ads!
Doing one ad earns one ad point.
Ad points will be tracked in the post below this one! To see how many points you have, see below. If you think a staff member forgot to add your new points to your total, please let someone know.
Consumables
Single use items, which have a variety of effects, generally used to enhance oneself in battle.
Elementals
Elementals, or 'elemental spirits', are spirits which represent a certain element, and possess supernatural powers in relation to their given element. They are invisible to humans, but have been known to merge with a human they determine to be worthy - and in return, grant three spells based on their element. This element, is one that the mage does not already possess - granting them the ability to cast a broader range of spells (For example, an Ice Make Mage with a fire elemental could use fire spells, or possibly steam spells depending on how they use the three spells granted by the elemental).
Limited to two Elementals per character. All spells must first be approved through customs, as always, and purchased in the shop at half price.
Enchanted Items
Scrolls
Simple scrolls of enchanted parchment, which grant a single use of the indicated spell - with absolutely no cost strain on the mana pool.
Upgrades
Doing one ad earns one ad point.
Ad points will be tracked in the post below this one! To see how many points you have, see below. If you think a staff member forgot to add your new points to your total, please let someone know.
Consumables
Single use items, which have a variety of effects, generally used to enhance oneself in battle.
Name: Mana Regeneration Tablet Level: Low Level Description: A simple looking tablet, pink in color, which tastes like a field of strawberries. It has a 'X1' marked on its side, and seems to radiate magical energy. When taken, it restores 25 points of mana instantly. Drawback: Temporarily strains mana regeneration, the next thread that the character is present in, their mana is halved. Suggested dose is no more than one per day, as taking two of these pills will, after two posts, knock your character unconscious. Price: 5 Ad points | Name: Mana Regeneration Tablet Level: Mid Level Description: A simple looking tablet, pink in color, which tastes like a field of strawberries. It has a 'X2' marked on its side, and seems to radiate magical energy. When taken, it restores 50 points of mana instantly. Drawback: Temporarily strains mana regeneration, the next thread that the character is present in, their mana is halved. Suggested dose is no more than one per day, as taking two of these pills will, after two posts, knock your character unconscious. Price: 10 Ad points | Name: Mana Regeneration Tablet Level: High Level Description: A simple looking tablet, pink in color, which tastes like a field of strawberries. It has a 'X3' marked on its side, and seems to radiate magical energy. When taken, it restores 75 points of mana instantly. Drawback: Temporarily strains mana regeneration, the next thread that the character is present in, their mana is halved. Suggested dose is no more than one per day, as taking two of these pills will, after two posts, knock your character unconscious. Price:15 Ad points |
Name: Ankh of Life Level: N/A Description: A simple looking ankh, with an inscription engraved in it. The words, written in a language long lost, are an enchantment, which, when placed over the chest of a deceased person, will instantly revive them once more. Drawback: Can only be used once on a person. If they die again, the ankh cannot revive them. If the person has been dead for more than a day, it will not work. Is an 'illegal' item; being caught with it will mean severe punishment. If the body is mauled beyond repair, upon revival, they will likely die again if the wounds and such have not been sealed, or the body has not been mended. Price: 50 Ad points | Name:Life Experience Token Level:N/A Description:These tokens will put the character in a trance and give them a vivid dream that rewards them with skill or experience. This dream will give 1SP OR 3xp per token or can be sold for 10 jewels each. Note: Does not need to be performed in character. Effects are immediate just tell the staff what reward you want. Cost: 1 Ad Point |
Elementals
Elementals, or 'elemental spirits', are spirits which represent a certain element, and possess supernatural powers in relation to their given element. They are invisible to humans, but have been known to merge with a human they determine to be worthy - and in return, grant three spells based on their element. This element, is one that the mage does not already possess - granting them the ability to cast a broader range of spells (For example, an Ice Make Mage with a fire elemental could use fire spells, or possibly steam spells depending on how they use the three spells granted by the elemental).
Limited to two Elementals per character. All spells must first be approved through customs, as always, and purchased in the shop at half price.
Name: Fire Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points | Name: Water Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points | Name: Air Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points |
Name: Earth Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points | Name: Lightning Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points | Name: Metal Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points |
Name: Wood Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points | Name: Light Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points | Name: Dark Elemental Level: N/A Description: See above. Drawback: See above. Price: 25 Ad points |
Enchanted Items
Name: Cloak of Shadows Level: N/A Description: A pure black cloak that, when worn in the darkness, allows the user to meld seamlessly into the shadows - essentially making them invisible. Drawback: The user can still be sensed, smelled, heard, or felt. Price: 25 Ad points | Name: Magical Satchel Level: N/A Description: A seemingly bottomless leather satchel, with a number of pockets and inner compartments for sorting. It is capable of storing items that are physically too large to fit within it (swords, staffs, guns, large books, etc), while only weighing a mere pound! Drawback: If it cannot fit into the bag's opening, then it will not be concealed by the bag. Though the bag is durable, if it is torn, then it loses its magical properties and all things contained within it will spill out. Price:25 Ad points | Name: Mask of Disguise Level: N/A Description: What looks to be a simple rubber mask. It is enchanted with a transformation spell, which temporarily changes the users facial features (including eye color and even hair color). The end result, however, is entirely random, as the mask takes a different appearance each time it is worn. Drawback: Unpredictable. The mask is actually stuck on the wearer's face until the spell wears off - which is after about five posts. Price: 25 Ad points |
Name: Coin of Fortune Level: N/A Description: A single looking coin, which appears dull and worthless. It is a tad heavy for a coin of it's size. The Coin of Fortune is a lucky coin which, as the name suggests, gives its owner fortune! Grants a 25% bonus to all Jewels obtained in character. Drawback: One per person. Price: 50 Ad points | Name: Pot of Greed Level: N/A Description: A malicious looking pot. It is rather heavy, far too heavy to be carried around by the average human being, but if one manages to being it with them on their travels, then they will see a 50% increase to the Jewels that they receive in character. Drawback: Heavy, cumbersome, not something that can be carried around by normal means. Price: 75 Ad points |
Scrolls
Simple scrolls of enchanted parchment, which grant a single use of the indicated spell - with absolutely no cost strain on the mana pool.
Name: Scroll of the Scholar Level: N/A Description: A simple piece of parchment, rolled and decorated rather elegantly. It grants the user a 25% bonus to exp earned in a single thread. Drawback: One per person per thread. Price: 10 Ad points | Name: Scroll of Chain Lightning Level: Intermediate Description: When the scroll is activated, a bolt of lightning leaps forth, jumping onto the nearest target (which the scroll is pointed at), and furthermore splitting and striking a maximum of two more targets that are nearby the first. Drawback: Friendly fire possible as the lightning is unpredictable once it leaves the scroll. Price: 10 Ad points | Name: Scroll of Firestorm Level: Intermediate Description: When the scroll is activated, several dozen baseball sized orbs of fire appear before it, releasing in an instant and traveling in a straight path that spans 30 feet. Upon impact, these fireballs explode, literally creating a firestorm as spark and flames are sent in all directions. Drawback: Friendly fire is possible. Due to the explosive nature of the spell anything flammable is likely to go up in flames in an instant. Price: 10 Ad points |
Name: Scroll of Riptide Level: Intermediate Description: When the scroll is activated, a blue light appears, from which water shoots forwards, a hydro pump of water that is two feet in diameter, capable of reaching a distance of 20 feet. This high power water can snap trees with ease, and even dent metal. Drawback: Only travels in a straight line. Price: 10 Ad points | Name: Scroll of Quakes Level: Intermediate Description: When the scroll is activated, the earth begins to split in all directions, with the users feet as the central point. The cracks span about 30 feet, and within this area the ground shakes viciously, capable of easily knocking down those with low endurance. This is not the only danger, however, as jagged rocks and pillars jut randomly from the ground, attempting to impale those whom are traveling over it. Drawback: Friendly fire possible. Price: 10 Ad points | Name: Scroll of Yggdrasil Level: Intermediate Description: When the scroll is activated, a massive tree sprouts from the earth, standing taller than most buildings and appearing in a mere moment, the tree rattles a little, but seems harmless. That is, however, until it's roots begin to twist and move, snaking out and grabbing at anyone in the area, aside the caster. The tree attempts to squeeze the life out of anything it grabs, and is not above trying to smash them into the ground or other such things. Drawback: Friendly fire possible. Price: 10 Ad points |
Name: Scroll of Twisters Level: Intermediate Description: When the scroll is activated, a gust of wind appears, ripping the scroll from the user's hand. This gust of wind turns into a trio of twisters powerful enough to rip trees from the ground and generally cause a great deal of destruction and harm (being powerful enough to cut through skin just with the gusts of wind alone, let alone whatever it has picked up along the way). The trio of twisters move forwards erratically, their movements unpredictable, though at least one of the three tend to literally chase after opponents - capable of traveling about 40 feet away from the caster. Drawback: Must be used carefully, otherwise one could end up destroying a portion of a town. Price: 10 Ad points | Name: Scroll of Eternal Darkness Level: Intermediate Description: When the spell is activated, a darkness falls over the area, with about a 30 foot radius from the user as the central point. All living beings are encased in this darkness, under it's illusion as it puts them in an 'abyss', where they see only darkness. There is no longer ground beneath their feet, and within their mind they appears to be hovering in mid air - lost in the nothingness. To anyone not affected by the spell, those affected are plainly visible. Drawback: Friendly fire possible. Price: 10 Ad points | Name: Scroll of Piercing Light Level: Intermediate Description: When the spell is activated, a brilliant white light erupts from the scroll, temporarily blinding all those before it, capable of reaching as far as 40 feet in the direction that the scroll is facing. To add insult to injury a hail of light based magical arrows rain from the scroll immediately after this flash, capable of piercing through armor, they also temporarily stun a person upon contact. Drawback: Only travels in a straight line. Price: 10 Ad points |
Name: Scroll of Binding Chains Level: Intermediate Description: When the scroll is activated, a dozen thick, metal chains spew forth from it, glowing with a dark magical energy. They shoot towards the nearest source of magical energy (aside the user), and wrap around them, weighing upon them and either slowly them down or stopping them entirely (if their Endurance is below 'Inhuman', which is 75 points), and furthermore, draining 10 mana per post from them. Drawback: Only seeks a single target. Price: 10 Ad points |
Upgrades
Name: Second Origin Level: N/A Description: Second Origin greatly increases your magical power, Granting you a natural 4th Magic Type. Drawback: You still have to buy an additional Mage Type at the regular shop to use, This just grants you the ability to have it period. Price: 50 | Name: Copy Game Plus Level: N/A Description: Normally if you make a character, they are one level weaker than your strongest character, if you use this, then you can make a new character that is exactly equal to your strongest character. All Spells, skills, stats, exp, jewels, items, ect are carried over. You can change the content of the spells or demand a full character refund and re-spend everything. Drawback: None really. Price: 50 | Name: Special Game: Dragon Level: N/A Description: This allows you to create a character who is a dragon. This dragon starts at 5000 EXP. They also have a special ability to cloak themselves as a human. Special Game Dragon can be altered to allow you to be other character similar to a dragon, like a Griffin, Vulcan, or other beast that is mythological or powerful. Drawback: Dragon Characters do not receive new game benefits, only have 1 mage type, cannot join guilds, cannot receive any rewards from guild missions, nor can they be officially part of any guild mission. They also cannot buy any skills, but can purchase items and spells. Price: 125 |
Name: Special Game: Celestial Spirit Level: N/A Description: This allows you to create a character who is a Celestial Spirit. This Spirit starts at 3000 EXP. They also have a special ability to remain in earthland even if they lack an owner. Special Game Celestial Spirit can be altered to allow you to be other character similar to a Celestial Spirit, like a puppet, angel, or demon, or other creature that is summoned from another realm. Drawback: Celestial Spirit Characters do not receive new game benefits and only have 1 mage type. They cannot purchase new skills, but can buy anything else. Price: 100 | Name: Special Game: Cannon Breaker Level: N/A Description: This allows you to make a character who is from Cannon Fairy Tail. Drawback: They are either considered alternate reality versions (for example if you made Mavis, she wouldn't have been a Fairy Tail Guildmaster in this timeline), or you can state they fell through a portal from the cannon timeline. They are treated like normal characters, so if you can't buy a lost magic, then making Natsu means you can't have him be a Fire Dragon Slayer. As such being treated like a normal character they don't get any benefits that a new normal character would get. Price: 25 |