Post by Durriken Petulengro on Oct 16, 2012 22:37:59 GMT -5
::Intermediate Weapons::
Name: Void Spear
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a long slender spear. Despite its jagged and crystalline shape, the spear bears a very mundane appearance aside from the tip which splits along the middle to form two blades, which serve to make up at least a third of the weapons length. For the most part the spear possesses no special abilities aside from its immense durability, however its true power can be made apparent when it makes contact with a defensive spell or barrier. The weapon possesses the ability to completely destroy any defensive spells it may come in contact with, almost as if it were against wet paper.
Drawback: Only works on intermediate level defensive spells or lower. The spears effect can only be used once every two posts.
Price and Availability: 3 Essence Crystals
Name: Void Bow
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a long bow. The string of the bow is very thin and crystalline, giving off the appearance of a thorny stem. Despite this however, it can be pulled back rather easily without injuring the users fingers, though will usually break after each use. Not only can the bow fire arrows of any shape and size, it can also fire weapons by coating anything strung on the bow in black crystals before compressing the entire shape into a arrow. Moments before making contact with a enemy however, the crystals will break apart, allowing the weapon to transform back into its regular shape. Not only does this turn weapons into projectiles that fly at speeds faster than if they were thrown, the bow also increases the piercing power of anything fired from it by up to 20%.
Drawback: Each time something is fired from the weapon its string will snap, rendering it useless. Though it will slowly begin to grow back, this process will take up to 2 posts for the string to fully form again.
Price and Availability: 3 Essence Crystals
Name: Void Arrow
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a arrow. In it's most basic form, the arrow can be used as a projectile when fired through a crossbow or bow. Before reaching its target, void arrows have the power to change direction up to two times, allowing them to track down foes they may have initially missed.
Drawback: Arrows that have already stopped moving cannot change direction, if for example they have already embedded themselves into a enemy or object.
Price and Availability: 1 Essence Crystals per arrow. (Arrows can be retrieved after use.)
Name: Void Broadsword
Level: Intermediate
Description: A small red crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a rather menacing looking broadsword. The weapon consists of a large handle which is connected to a large mass of crystals, making the blade easily the most eye catching part of the sword. Unlike most other broadswords, the top of the blade is right at the top which then curves downwards all the way back into the hilt of the weapon. For a post, the user can cause the blade of the broadsword to leak a strange blood-like fluid that will cause crystals to grow very rapidly on anything they touch. The crystals are a little stronger than ice and can prove to be a hindrance if they manage to get on anyone's skin.
Drawback: The crystals can be broken off relatively easily, though they do get harder the bigger enemies allow them to get. Two post cool down after the weapons effect is used.
Price and Availability: 3 Essence Crystals
Name: Void Longsword
Level: Intermediate
Description: A small clear crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a longsword. The handle of the sword is a light grey color and connects to the blade through a series of multicolored gems. The blade itself however is completely clear, and glows in one of 10 colors based upon the user’s magical affinity. When fully grown the blade causes elemental damage based on the affinity it possesses (in the case of multiple affinities choose one upon infusion). The damage is of mediocre level, and can’t be turned off unless returned to the original form. The sword also needs a continuous amount of magical energy to retain its form.
Drawback: Requires an Mediocre amount of magical energy every post to retain its form. 2 post cool down once it reverts.
Price and Availability: 3 Essence Crystals
Name: Void Shield
Level: Intermediate
Description: A small white crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a round shield. The shield itself is pure white with a small silver plate lined with multicolored gems in the middle of the shield. If the shield is hit with a projectile spell of Intermediate level or lower then it absorbs the spell and shoots it back like a beam at the caster which will do damage equal to one rank lower than the original spell absorbed. For example, after absorbing a intermediate level spell the beam shot out will do mediocre damage. Afterwards however the white color of the shield turns black and slowly returns to white after a short period. The beam itself is about half a meter wide and can reach up to 10 meters away.
Drawback: Can only reflect spells of Intermediate level or lower. Effect can only be used once every 2 posts.
Price and Availability: 3 Essence Crystals
Name: Void Knuckledusters
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a knuckle weapon. Knuckle weapons are designed to concentrate the force of a punch onto one area to cause more damage. However, something unique about these knuckle weapons are that they no only concentrate the original force, they also concentrate magical energy into more force, thus creating more damage. Each fist gains +20% attack power.
Drawback: Cannot wear anything else on the hand while using, such as rings or gloves. Weapon breaks after three posts, making it useless until after a respawn time of two posts.
Price and Availability: 3 Essence Crystals per hand
Name: Void Gun
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a gun. The gun takes on whatever form the user wishes, as long as it can still be identified as a gun. Upon contact, a bullet will create a small vortex about the size of a ping-pong ball, creating more damage to whatever it hit.
Drawback: Regardless of the form of the gun, it can only shoot three bullets per thread. After that limit is reached, the gun will return to it's crystal form until the next thread. Must have void bullets to operate.
Price and Availability: 3 Essence Crystals
Name: Void Bullet
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a bullet. Once loaded into a gun and shot, the bullet will create a vortex about the size of a ping pong ball, causing considerably more damage.
Drawback: Must have void gun to use, can only be used three times per thread, no matter how many you buy.
Price and Availability: 1 Essence Crystal for three bullets. (Bullet's can not be retrieved after use.)
Name: Void Shuriken
Level: Intermediate
Description: A small black crystal. Once the user infuses it with his magical energy however, the crystal will begin to grow very rapidly before taking the shape of a single shuriken. Once thrown, the shuriken will lock on to the nearest living thing besides the user, and hit it, instantly vaporizing 10% of the enemy's magical supply.
Drawback: Shuriken will most likely hit any plant growth or surrounding animals before it will hit other humans. Once it hits, it returns to it's crystal form for the rest of the thread. The user must retrieve it if they want to ever use it again. Could also hit allies if they are near. Must be thrown, cannot be used as a meele weapon or else it will break and you will never be able to use it again.
Price and Availability: 3 Essence Crystals