Post by Durriken Petulengro on Feb 15, 2013 20:11:20 GMT -5
Level 0 stats are 'awarded' on creation. Each other interval occurs every 300 exp that the character earns.
When calculation stats, remember to include any skills that your character has which affects the stat in question. For instance, lets say your character's speed stat is 40. Now, lets also assume this character has the 'Speed Specialist Low' skill, which increases the speed stat by 20%. When listing your speed stat on your profile, it should look like this:
Speed: 48 [40 + 20%]
With the 48 being the total, the 40 from your stats, and the 20% from your skill. Simple enough, yes? It will also help staff (as well as others) determine where you have gotten your stats.
If the calculated number turns out to be a decimal, then you round to the nearest whole number. Anything below .5 becomes the number below it, and anything above .5 becomes the next number.
Base Stats
Strength
[/u]When calculation stats, remember to include any skills that your character has which affects the stat in question. For instance, lets say your character's speed stat is 40. Now, lets also assume this character has the 'Speed Specialist Low' skill, which increases the speed stat by 20%. When listing your speed stat on your profile, it should look like this:
Speed: 48 [40 + 20%]
With the 48 being the total, the 40 from your stats, and the 20% from your skill. Simple enough, yes? It will also help staff (as well as others) determine where you have gotten your stats.
If the calculated number turns out to be a decimal, then you round to the nearest whole number. Anything below .5 becomes the number below it, and anything above .5 becomes the next number.
Level | Basic Stats | Magic Stats | Base Stat Total | Magic Stat Total |
0 [0 Exp] | 20 | 20 | 20 | 20 |
1 [300 Exp] | 15 | 15 | 35 | 35 |
2 [600 Exp] | 15 | 15 | 50 | 50 |
3 [900 Exp] | 15 | 15 | 65 | 65 |
4 [1,200 Exp] | 15 | 15 | 80 | 80 |
5 [1,500 Exp] | 15 | 15 | 95 | 95 |
6 [1,800 Exp] | 15 | 15 | 110 | 110 |
7 [2,100 Exp] | 15 | 15 | 125 | 125 |
8 [2,400 Exp] | 15 | 15 | 140 | 140 |
9 [2,700 Exp] | 15 | 15 | 155 | 155 |
10 [3,000 Exp] | 15 | 15 | 170 | 170 |
11 [3,300 Exp] | 15 | 15 | 185 | 185 |
12 [3,600 Exp] | 15 | 15 | 200 | 200 |
13 [3,900 Exp] | 15 | 15 | 215 | 215 |
14 [4,200 Exp] | 15 | 15 | 230 | 230 |
15 [4,500 Exp] | 15 | 15 | 245 | 245 |
16 [4,800 Exp] | 15 | 15 | 260 | 260 |
17 [5,100 Exp] | 15 | 15 | 275 | 275 |
18 [5,400 Exp] | 15 | 15 | 290 | 290 |
19 [5,700 Exp] | 15 | 15 | 305 | 305 |
20 [6,000 Exp] | 15 | 15 | 320 | 320 |
21 [6,300 Exp] | 15 | 15 | 335 | 335 |
22 [6,600 Exp] | 15 | 15 | 350 | 350 |
23 [6,900 Exp] | 15 | 15 | 365 | 365 |
24 [7,200 Exp] | 15 | 15 | 380 | 380 |
25 [7,500 Exp] | 15 | 15 | 395 | 395 |
26 [7,800 Exp] | 15 | 15 | 410 | 410 |
27 [8,100 Exp] | 15 | 15 | 425 | 425 |
28 [8,400 Exp] | 15 | 15 | 440 | 440 |
29 [8,700 Exp] | 15 | 15 | 455 | 455 |
30 [9,000 Exp] | 15 | 15 | 470 | 470 |
Base Stats
Strength
This is a measure of your character's physical strength and muscular abilities, in regards to not only melee attacks, but also in regards to how much force they can exert, how much weight they can lift, throw, pull, and other such things.
- Novice [1 Stat Point]: Your character's strength is extremely limited, to the point that that most normal human beings can easily over power you with minimal effort. If they spend a great deal of time training their body, then they might be able to lift as much as the run of the mill out of shape human, but they're still pretty weak.
- Apprentice [25 Stat Points]: Your character's strength had increased, but still limited to that of a normal human being. Now, they are able to lift as much as the average, athletic male.
- Moderate [50 Stat Points]: Your character's strength has increased, enabling them to lift about as much as a well trained weight lifter. Each swing of your fist packs quite a punch, but they still hover around the median when it comes to the potential that your character has locked away.
- Inhuman [75 Stat Points]: Your character's strength has increased, enabling them to rather easily punch through trees, dent metal, or break bones with a single swing of their fist.
- Monstrous [100 Stat Points]: Your character's strength has increased to a terrifying degree. A punch at full power could easily devastate an opponent, crack rocks, level a small home, puncture metal, or send a tree into splinters.
- Legendary [150 Stat Points]: Your character's strength has increased phenomenally, making them something of a monster. They are able to turn large boulders to rubble, level a house, etc. The backlash from such an punch is painful to anyone else in the area, with the 'wind' being so strong that is actually cuts through their skin.
- Godly [200 Stat Points]: Your character's strength has increased to a degree that is nearly immeasurable. A single swing of their fist at full power can split a mountain in two, demolish a building, or knock an opponent into the next life. The backlash from a full power attack is not only able to cut opponents, but it is easily capable of knocking down anyone without the highest level of endurance.
Endurance[/u]
This is a measure of many things. Your character's pain threshold, the sheer amount of damage they can take before they are rendered unable to fight, their stamina and fighting spirit, etc. A higher endurance means a character can survive longer with serious wounds, and can cast spells without being interrupted by attacks.
- Novice [1 Stat Point]: The characters meek will to live and lack luster fighting spirit provide little in the way of motivation and minimal stamina. Greenhorn Level and stronger spells interrupt spell casting.
- Apprentice [25 Stat Points]: Feeble Level and stronger spells interrupt spell casting. The character has a weak fighting spirit and will to live, that provides a small amount of motivation and stamina.
- Moderate [50 Stat Points]: The character has an average will to live, with an equal fighting spirit that provides moderate motivation and stamina. Mediocre Level and stronger spells interrupt spell casting.
- Inhuman [75 Stat Points]: The character has a strong will to live and an impressive fighting spirit that provides a healthy dose of motivation and stamina. Intermediate Level and stronger spells interrupt spell casting.
- Monstrous [100 Stat Points]: The character has a fierce will to live that is very hard to overcome. Their desire to live and prosper enable to pull through most difficult situations, providing incredible stamina and motivation. Destructive and stronger spells interrupt spell casting.
- Legendary [150 Stat Points]: The character is a true fighter, with a 'never say die' attitude and a will that is nearly unbreakable. Their will to live is strong, and they are able to pull through and survive even the more desperate situations. Devastating spells interrupt spell casting.
- Godly [200 Stat Points]: The character's resolve is unbreakable. They will keep fighting until they have defeated their opponent, or until they run out of mana, black out/are knock unconscious, or are killed. They will cling to life with a frightening grip, even when nearing death. Nothing (short of death) can interrupt spell casting.
Speed[/u]
A measure of how quickly you character can move, in regards to running, specific movements (required for attacks or otherwise), spell casting, as well as how quickly and efficiently their reaction time/reflexes are. Speed is a critical skill, as it effects not only evasiveness, but also how quickly your character can launch an attack.
- Novice [1 Stat Point]: To say that your speed is lack luster would be an understatement. You better work harder, if you don't want to be left in the dust. In fact, I think that tortoise just ran past you.
- Apprentice [25 Stat Points]: Your character hovers around the range of an athletic human being, able to run at a pace equal to that of a mere human. Nothing special.
- Moderate [50 Stat Points]: The character can easily outpace an average human, to the point where they could be considered a super human - tough, they are still no where near being able to match the pace of an animal.
- Inhuman [75 Stat Points]: The character is now quick enough to outrun even the quickest of animals, easily managing to surpass them over short distances, but ultimately lacking the stamina to keep top speed up for long distances (well, not without tearing up their muscles).
- Monstrous [100 Stat Points]: The character's speed allows them to easily flash step, or side step an attack with limited range (once per thread, at no cost to mana supply). This actually requires very little effort, and while moving they can equally easily outrun humans, animals, and even vehicles traveling at highway speeds. Can travel longer distances more easily, but still at risk of damaging the body.
- Legendary [150 Stat Points]: The character's speed is intense, and when they travel at their top speed, they are merely a streak, a blur that zips around almost too fast for even the eyes to see. They are nigh impossible to catch or strike, and they can travel long distances with minimal damage to their body.
- Godly [200 Stat Points]: Did you see that flash? Me neither. The character's speed is so great that it appears as if they can teleport, easily disappearing and reappearing at will, covering distances in the blink of an eye, faster then most could follow. Though they can only 'teleport' a maximum of 50 feet, they can travel long distances as a mere blur without any damage to their body.
Magic Stats
Willpower[/u]
This is a measure on your characters will to survive, similar to endurance in that is helps to increase your stamina, but for the most part it influences your 'mana pool'. The mana pool is the amount of magic that you have at your disposal. It directly impacts the quantity of spells that can be cast, and thus is a very important stat for mages. Each point in Willpower is a point of mana in your mana pool.
- Novice [1 Stat Point]: The character's magic pool is so shallow, that it is practically impossible to sense. Pathetic is hardly an adequate word to describe just how little mana you have at your disposal.
- Apprentice [25 Stat Points]: The character's magic pool is still rather pitiful, rivaling that of a novice mage that needs to work on expanding their magical stamina. It would be wise not to be wasteful, with such a lackluster pool of magic at their disposal.
- Moderate [50 Stat Points]: The character's magic pool is starting to fill out slightly, giving them an average amount of mana to use as they please. They have about as much as most average mages that hover in the lower levels, so they still must use their magic wisely (albeit a little more freely).
- Inhuman [75 Stat Points]: The character's magic pool is about as deep as that of the average magical beast. They have a great deal of flexibility with it, and have much more at their disposal, allowing them to cast spells more freely without feeling the strain.
- Monstrous [100 Stat Points]: The character has a surprisingly deep pool of mana, which grants them a strong magical aura. Whenever they get serious about casting a spell, the pressure of the magical energy they summon can easily knock back anyone within a five foot radius.
- Legendary [150 Stat Points]: The character has a horrifyingly deep pool of mana, which grants them a startling magical aura. Whenever they get serious about casting a spell, the pressure of the magical energy they summon can easily knock back anyone within a ten foot radius.
- Godly [200 Stat Points]: The character has a monstrously deep pool of mana, which grants them an aura that is practically unrivaled. Whenever they get serious about casting a spell, the sheer pressure of the magical energy they summon can easily scare an opponent stiff - not to mention blow everyone in a twenty foot radius flat on their backs.
Magic Attack[/u]
This is a measure of the character's magical strength and abilities, in regards to offensive spells. In a clash of equal level spells (for example two feeble level spells hitting head on), it also determines which spell 'wins', or survives the impact and continues onwards (albeit, weakened by a level, so a feeble spell would become greenhorn, for example). Additionally, it determines how many spells of higher level a mage can cast.
- Novice [1 Stat Point]: The character's puny magical attack is so terribly weak that it does not grant them the ability to cast spells of higher level than the mage actually is.
- Apprentice [25 Stat Points]: The character is able to cast one spell of higher level per thread, if their mana pool allows it, and the character can use greenhorn level aura which can be used to make regular punches, kicks, or any regular non magical attack become enchanted with the user's magic (which wouldn't drain mana).
- Moderate [50 Stat Points]: The character is able to cast two spells of higher level per thread, if their mana pool allows it, and the character can use Feeble level aura which can be used to make regular punches, kicks, or any regular non magical attack become enchanted with the user's mana as well. Additionally at this level they can use their elemental affinity as well, allowing for example a spell-less Feeble level fire punch (which wouldn't drain mana).
- Inhuman [75 Stat Points]: The character is able to cast three spells of higher level per thread, if their mana pool allows it, and the character can use Mediocre level aura which can be used to make regular punches, kicks, or any regular non magical attack become enchanted with the user's mana as well. Additionally at this level they can use their elemental affinity as well, allowing for example a spell-less Mediocre level fire punch (which wouldn't drain mana).
- Monstrous [100 Stat Points]: The character is able to cast four spells of higher level per thread, if their mana pool allows it, and the character can use Intermediate level aura which can be used to make regular punches, kicks, or any regular non magical attack become enchanted with the user's mana as well. Additionally at this level they can use their elemental affinity as well, allowing for example a spell-less Intermediate level fire punch (which wouldn't drain mana).
- Legendary [150 Stat Points]: The character is able to cast five spells of higher level per thread, if their mana pool allows it, and the character can use Intermediate level aura which can be used to make regular punches, kicks, or any regular non magical attack become enchanted with the user's mana as well. At this level they can use their elemental affinity as well, allowing for example a spell-less Intermediate level fire punch (which wouldn't drain mana). Additionally their aura becomes so strong that Low-Level level and under mages faint in it's presence.
- Godly [200 Stat Points]: The character is not limited by this casting restraint, rather, is only limited by their mana pool, and the character can use Intermediate level aura which can be used to make regular punches, kicks, or any regular non magical attack become enchanted with the user's mana as well. At this level they can use their elemental affinity as well, allowing for example a spell-less Intermediate level fire punch (which wouldn't drain mana). Additionally their aura becomes so strong that Mid-Level level and under mages faint in it's presence.
Magic Defense[/u]
A measure of the character magical defense (as well as the effectiveness of support spells), and the durability of the character's defensive aura. It determines what level of offensive spells the character is capable of withstanding, and as such, is just as important as the Magic Attack stat.
- Novice [1 Stat Point]: The character's puny magical defense offers little in the way of protection. They are the weakest of the weak, and should be grateful that a stronger mage has not yet turned them into a stain on the pavement.
- Apprentice [25 Stat Points]: Is able to reduce one magic spell used against you by one level, and will not be effected by any Feeble or lower level status effects that a spell would cause you as long as you didn't use a magical spell prior to being attacked by the spell.
- Moderate [50 Stat Points]: Is able to reduce two magic spells used against you by one level, and will not be effected by any Mediocre or lower level status effects that a spell would cause you as long as you didn't use a magical spell prior to being attacked by the spell.
- Inhuman [75 Stat Points]: Is able to reduce three magic spells used against you by one level, and will not be effected by any Intermediate or lower level status effects that a spell would cause you as long as you didn't use a magical spell prior to being attacked by the spell.
- Monstrous [100 Stat Points]: Is able to reduce four magic spells used against you by one level, and will not be effected by any Destructive or lower level status effects that a spell would cause you as long as you didn't use a magical spell prior to being attacked by the spell.
- Legendary [150 Stat Points]: Is able to reduce give magic spells used against you by one level, and will not be effected by any Devastating or lower level status effects that a spell would cause you as long as you didn't use a magical spell prior to being attacked by the spell.
- Godly [200 Stat Points]: Is able to reduce all magic spells used against you by one level, and will not be effected by any status effects that a spell would cause you as long as you have mana.
The Mana Pool[/u]
With the addition of willpower and the manapool, spells now have specific costs per level of spell cast. If you have a spell that claims to 'use extra magic', or anything of that nature, then that should be applied to the cost of the spell. Simply ask a staff member what the cost of your spell should be. The costs are as follows:
Greenhorn: 1 Mana Points
Feeble: 5 Mana Points
Mediocre: 10 Mana Points
Intermediate: 15 Mana Points
Destructive: 20 Mana Points
Devastating: 25 Mana Points
You are now required to keep track of the magic that you use during a thread. For instance, if you have a mana pool of 50, during your first post, when you do not cast a spell, you simply put '50/50'. If you cast an intermediate level spell during your next post, then at the end of your post you will put '35/50'. Obviously, when you reach zero magic in your reserve, you can no longer fight, and will likely pass out.
Additionally, mana will regenerate at 5 points per post when you do not use any mana at all.
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